safeExplo provides basic information about exploration sites and most importantly, is it safe to warp.
Initial info was taken from eve-scout forum thread by David Louis, later updated by Signal Cartel and published on their public wiki The Explorer's Compendium.
For more detailed information about the sites, including some advices on how to run them, refer to UniWiki.
To all individual scanners from all sorts of corporations, crazy nomads and faceless alts, for their feedback and findings,
o7
Forum thread where I occasionally post stuff and newly added updates.
In-game contact: Sothis Ast
You can support me by leaving feedback, buying me a coffee, or simply sending me an o7 in-game :)
FEATURE TIP
You can point to specific wormhole type using ?type=WHTYPE link
example; whtype.info#type=A009
whtype redesigned
03/21/128 YC
Details on EVE Online forum post.
Medium holes in Nullsec
It appears that wandering medium sized wormholes, thought to appear only in Class 1 systems, spawn in NullSec too.
If you find any of the following wormhole type in NullSec, feel free to send your report with screenshots including system, constelation and region name.
H121 (leads to C1)
C125 (leads to C2)
O883 (leads to C3) — CONFIRMED
M609 (leads to C4)
L614 (leads to C5) — CONFIRMED
S804 (leads to C6) — CONFIRMED
Anoikis — lore name for wormhole space, also known as j-space or w-space.
Static — repeatedly respawning wormhole connection in a given j-space system.
EOL — end of life; wormhole connection with less than 4 hours of its lifetime left.
Destab — wormhole connection with less then 50% of its mass remaining (destabilized).
Crit — wormhole connection with less than 10% of its mass remaining (critical).
Frig hole — smallest wormhole connection with ship jump size restriction up to Frigates/Destroyers.
Shattered — wormhole systems in which all planets are shattered, and any structure is unable to be anchored.
Roll — putting enough mass through a wormhole to collapse it.
Rage roll — repeatedly rolling one's static connection in search for content.
Rolling battleship — a battleship of any race fit with a Higgs Anchor rig and battleship propulsion module for rolling wormhole connections.
Rolling HIC — Heavy Interdiction Cruiser fit with multiple Zero Point Mass Entanglers, a Higgs Anchor rig and a 100MN Afterburner for rolling medium and crit wormhole connections.
Zero-Point Mass Entangler — a high-slot module for Heavy Interdiction Cruisers (HICs) and Odysseus that reduces a ship's mass, allowing it to pass through small (frigate-sized) holes.
Cold pass — jumping thorugh a wormhole with propulsion module off, which doesn't increase ship mass.
Hot pass — jumping thorugh a wormhole with propulsion module on, which increase the ship mass.
Eviction — act of sieging, destroying and ultimately taking over an enemy wormhole system.
Hole control — Holding control of all incoming and outgoing wormhole connections during an eviction to stop enemies from getting in or out.
Doorstop — A ship sat on the outside of a crit wormhole connection with enough mass to roll it instantly, used to stop defenders or attackers from bringing in reinforcements.
K162 — other side of every wormhole type.
Bob — egregore, thoughtform, meme and a wormhole god. That is all.